![]() It also helps enormously how the loadouts lend themselves to skill over an RNG feel, and every squad out of the gate is predisposed to a certain strategy-though those notions can be morphed with the right equipment and custom squad creation. Into The Breach quickly became one of my favorite games of the year due to how quick it works and how satisfying the experimentation with your mechs tends to be. The persistent achievements gradually unlocked more mechs to playe with, and you can even mix and match squads between each team or just field a team of 3 identical punching mechs. The skirmishes are short, but the puzzle nature of each encounter leaves the game to many viable strategies and squads on each run. Positioning is the name of the game here, as it's crucial to pull or push enemies along the map, preventing them from executing attacks which you have knowledge of in advance. ![]() Utilizing a 3-unit team of big bots, you'll need to destroy the ensuing menace threatening to eradicate the last remaining cities of an apocalyptic earth while taking on bonus objectives for precious resources. The next game from Subset Games, Into The Breach, assuaged all my fears with a game that is more dependent on skill, positioning, and playing a highly chaotic game of chess with mechs versus buglings. It may not have been the FF7-sized story of interwoven character purposes that people wanted, but I really enjoyed the time spent with Octopath and it provides a fantastic template for future successes on the Switch for this dev team.įull disclosure: I greatly disliked FTL, and despite the positive reception it garnishes these days, I was very disappointed by how badly the RNG of the game tends to skew, and how little progress you seem to make in spite of your efforts. Further inspection into her backstory suggested she was an "ex-assassin," which makes too much sense and is frankly very amusing. However, I was stunned even further when I learned her strength level was off the charts she was quite possibly the strongest NPC I'd ever seen. Later on, I came across another old woman, who I was surprised to see was eligible for the "Provoke" command-a function that lets you battle other NPCs. Using Therion the thief would allow me to attempt to steal the Spear (at a meager 5% success rate, mind you.) Curious about this artifact, I finally used the Scrutinize ability from resident scholar Cyrus, only to be granted access to this woman's small but important backstory: the spear belonged to her late seafaring husband, and was all she had to remember him by. For example, while Tressa's bartering ability allows you to buy items from NPCs for a fair price, one elderly woman in particular would not let me purchase an expensive and very rare Spear. In this way, Octopath has become a kind of comfort food for me: relaxing in the pace it offers, and bounteous in the ways you can approach the game.Īesthetically, Octopath is an aural and visually magnificent game, and one that is bolstered by a series of moments-whether they come from the main stories of each character, or the brilliant subtlety of using your unique character actions to discover more about the world you inhabit. I've appreciated the 8 divergent stories going on, and none of them involve some kind of worldeater or destructive engine capable of planetary destruction these are simple tales of discovery, vengeance, rescue, and self-reliance. A JRPG revival project from the Square-Enix developers who gave us Bravely Default, Octopath is a modern marvel: a callback to the classic sprite-based RPGs of the 90's yet grounded with quality-of-life improvements in regards to combat, locomotion, and visuals.
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